Raw Track

About RAW Track (non Forum) => Information => Topic started by: Artson on May 01, 2009, 06:55:00 AM

Title: Race Explanations
Post by: Artson on May 01, 2009, 06:55:00 AM
The below description are relevant to RAW Track  Race names and descriptions may differ at other Venues.  

Scratch- This is the simplest type of track cycling event.  Racers start in a group, race a set number of laps and the first rider across the line wins.

Miss 'N' Out- the bike equivalent of musical chairs, Sometimes called the elimination race or "Devil's Race," every lap the last rider across the finish line is pulled out of the race until only two riders remain.  The remaining two riders are given the bell and  maneuver themselves before the final all out sprint to the finish line.  Keep your eyes peeled to the back of the field that's where all the excitement lies in this event.

Motorpace-  A derny motorbike paces the riders from the start at 45 km/h for the first few laps. The Derny rider will up the pace to a steady 48km/h. During this time, riders will rotate positions compleating a max of one lap behind the derny. With about four laps to go, the derny bike pulls off and a standard scratch race starts. This event is intended to be a endurance race, with the pace of the derny ensuring fatigue has set in by the time it swings off.  

Point race- Riders must score points by sprinting for intermittent sprints  every ?? laps for bonuses (5, 3, 2, 1 points). Lapping the field scores a bonus 20 points, consequently losing a lap to the field scores -20points. (however at RAW lapped riders are withdrawn with no penalty to their score) The final sprint is worth double points.(however at RAW we generally only have 3 sprints so-"no double on last sprint") Winner of the race is the rider with the most points, ties are split by position on final sprint. (however at RAW later sprints take precedence)

Wheel-Race- A Wheelrace is a handicap event open to a wide range of riders. The race distance is typically 1000-2000 metres.  Riders start from a variety of positions around the track, with their handicap (or position) based on current grading and past performances. The top riders start from the 'scratch mark' - which is the absolute race distance - but they are sometimes over 200 metres behind the first riders who have that much less distance to travel. The scratch riders - normally top professionals - are the only competitors who have to cover the entire race distance.  reference www.cyclingnews.com

Madison- A high speed, two person continuous  race relay.  Think of tag team wrestling meets track cycling - while one partner is racing the other is resting at the top of the track. This race is named after Madison Square Garden in New York where the event was first held. Two man teams contest the event. which is typically an endurance event. Only one rider from each team is allowed in the race at a given time, meaning that teams must take it in turn each lap (or more) to have a rider in the race. Changeovers are quite dangerous, but impressive to watch when done well - one rider circles around waiting for his teammate, who joins hands and imparts his momentum to the slower rider. At FNWTR we usually ride this on a scratch race format reference www.cyclingnews.com  

Kierin- The keirin is a motorpaced event that is very popular in Japan where it originated. In that country, huge amounts of money are bet on races and professional keirin riders command impressive salaries. It is similar to the match sprint, but features 6-8 riders on the track. A derny motorbike paces the riders from 25 km/h up to 45 km/h for the first few laps. During this time, riders jostle each other for the best position and this is often the roughest part of the event. With two and a half laps to go, the derny bike pulls off and the sprint is on. Team tactics are important here, as the leadout is often quite long. If one team can get two of their riders in the final, then they are at a distinct advantage.  reference www.cyclingnews.com

Italian Pursuit- this team event combines riders of all standards to form two teams at opposite sides of the track. Team captains organise their team so as the slowest riders are at the front of the train.  After the end of each lap, the leading rider pulls off completely, leaving the next to fight the wind. Therefore, the first rider has to do one lap, the second, two laps, and the last rider completes as many laps as in his/her team. Hence, the last rider typically has the best endurance. The pace of this race is continuously building and lead often changes hands between the opposing teams, until the final two riders are left to decide the race. If the handicapper does a good job this can be without a doubt one of the most exciting races as the excitement builds with the pace.

Madilead- The pace in this race is set by a Madison team (see Madison). The bunch follows the Madison team for ??laps until, with 5 laps remaining the Madison leaders take off leaving the bunch to sought out the winner in scratch race style finish. The Idea of this race is to allow the lower grades to experience following a Madison change (which is a key skill in learning to ride a madison). The pace of this race can often change with the experienced leaders putting in a few hard attacks to stir up the bunch.

Sprint- at RAW Track, sprints are usually run as 4-6 ups over 3-4 laps the first few laps are usually spent sizing your opponents up and positioning yourself for the optimum explosion to the finish. It is not uncommon for a sneaky rider to attack early in the hope of holding a lead to the finish. The sprint is a test of power, speed and above all, tactics.

200m Fly - @ RAW our 200m fly's are conducted over 2 1/2 laps and not the 3 1/2 UCI standard. Riders line up in the back straight. As the previous rider races past you are push started to start your warm up lap. On your second lap you want to be high on the track and gaining speed. Riders will dive down the track to receive the bell and timing will start 50m later. Your time will be stopped at the finish line. At the conclusion please be aware other riders are now on the track and vacate the field quickly and safely.

Winners Race- The race is over 16 laps. There is a sprint with 13laps to-go, the winner of this sprint qualifies for the final sprint, however he/she must continue to race, keeping a close eye on the winners of the sprints with 10, 7 and 4 Laps to go. Each of these riders also qualify for the final sprint. With 4 laps to go all non-qualifying riders must withdraw from the race. leaving a 4 up sprint to decide the final placing.  You can work out all the tactics on this one.  

Miss'N'Out Pointscore- This is a standard Miss'N'out however the derny (motorbike) follows the bunch at 100m. As the riders are eliminated they drop back to the derny and continue till all riders are behind the Derny. The Derny sets a controlled pace for 2 laps than pulls off to leave a Kierin style finish.  
Scoring in the Miss'N'Out phase, each rider receives the corresponding points to the position they are eliminated i.e. first out =1point 5th out= 5 points etc. The winner of the Miss'N'out receives his/her corresponding points plus a bonus of 1 point.  
The Kierin phase is scored as 8, 5, 3 and 2 (if bunch is greater than 9 riders) and 5, 3 ,2 and 1. (for bunches of 8 or less)  
The winner of the race is the rider with the most points.

1 lap Screamers- Riders draw lots to start in position 1-4 up the track. The riders start in a Time trial hold (No-Push) for whistle start. First one back wins. Easy

RAW Crawl - In this race all riders start in the front straight and must be free standing (track standing) by the time the first whistle blows. If a rider comes off the track, crosses the start line, puts a foot down or falls they are out of the race and must vacate the track if safe to do so. The second whistle, which happens a random time (predetermined by random # generator) indicates the start of the race proper which is basically a 1 lap screamer.

Snowball- Some times called a progressive point-score. The race is run similar to a point score-however each lap is a sprint for first place only with the points earned corresponding to the laps completed i.e. the winner of the first sprint gets 1 point winner of the 10th sprint gets 10points. The overall winner is the rider with the most points.

Mystery- This is a standard scratch race however the number of laps is predetermined by the organiser and concealed. The riders are given a whistle with 1 lap to go.

Point'a'Lap- The race is run similar to a point score-however each lap is a sprint for first place only and worth one point. The overall winner is the rider with the most points.

Poker Race- ran on the same rules as the Point'a'Lap race however, instead of earning points you earn cards. On your first lap win you a card, on any additional point won you receive an extra card. The winner of the race is the rider who has the highest ranked card Ace Hearts being the highest and 2 of Spades the lowest. Don't worry you don't have to carry the cards with you, we keep them on the desk.

Win’N’ Out This is the opposite of a Miss’N’Out race. After a designated number of laps a whistle is blown for the first sprint. The winner of the first sprint is deemed the winner of the race and allowed to carefully withdraw from the race. Each proceeding lap sprint will produce the consecutive places from 2nd to 4th. Tip if you go for a sprint make sure you win it.

Team Derny- This is the same as a derny race where-by the dernies are replaced by a teammate. The team derny leads the rider for the entire race to try and toe his/her rider to the win. Riders are not allowed to pass there derny.

Half Field scratch/sprint  Your Division will be split into two heats (based on pointscore rankings). So if there are 18 riders in div 2 there will be two heats each containing 9 riders. The race is run under standard scratch race rules. At only 1.25km in length this race is considered more like a sprint than a scratch race.

Dueling Derny This is a motor paced event where by the Derny will start off at a respectable speed (40km/h) with the entire field in a pace line. As riders approach the front of the pace line (back of the derny) they must put their front wheel ahead of the Derny by the pursuiter’s line in the back straight. They must then maintain the lead by the Pursuiter’s line in the front straight. If a rider fails to achieve this they are eliminated from the race. The final four riders to beat the derny will claim the top 4 places. The winner is not necessarily the last man standing. Oh I forgot to add that the pace builds.

Pass’N’Out Wheel-Race: This is a handicap over a distance of 2km whereby riders start at 20m intervals. If a rider is passed they are immediately eliminated from the race.  The result will be determined by either; riders across the line after 2km or by last riders t be eliminated.

The Time blaster is an event over 30 laps (7.5km) and is the final race of the evening every second night, open to Div 1 and Div 2 riders only (maximum 24 riders)
 How it works;
The Event is ran as a timed scratch race over 7.5km. The bunch rolls round for 1 lap and are given a whistle to indicate the start of the stop watch and 30 Laps to go! Generally the pace is high from the start with all riders rolling through to do a turn, usually by 5 laps to go we have only 4 riders left. There is a $100 prize for the winner of the race so long as they beat the seasonal best time. If they fail to beat the time the $100 jackpots
The 2005 season went like this:
week 1 time to beat 9min 30, winning time 9:23 , prize $100
week 3 time to beat 9:23, winning time 9:12 , prize $100  
week 5 time to beat 9:12, winning time 9:06,  prize $100
week 7 time to beat 9:06, winning time 9:09 , prize $0 Jackpot  
week 9 time to beat 9:06, winning time 8:45,  prize $200
week 11 time to beat  8:45, winning time 8:56,  prize $0 Jackpot  
week 13 time to beat  8:45, winning time 8:47,  prize $0 Jackpot  
week 15 time to beat  8:45, winning time 8:37,  prize $300